Unity Assets] Using Mesh Optimizer to lower the polygon count of 3D models to lighten the scene. | STYLY
![Unity Assets] Using Mesh Optimizer to lower the polygon count of 3D models to lighten the scene. | STYLY Unity Assets] Using Mesh Optimizer to lower the polygon count of 3D models to lighten the scene. | STYLY](https://styly.cc/wp-content/uploads/2021/08/img_612731c115b45.png)
Unity Assets] Using Mesh Optimizer to lower the polygon count of 3D models to lighten the scene. | STYLY
![How does 3D games work so fluent provided that each mesh's size is so big? - Game Development Stack Exchange How does 3D games work so fluent provided that each mesh's size is so big? - Game Development Stack Exchange](https://i.stack.imgur.com/jg7kV.jpg)
How does 3D games work so fluent provided that each mesh's size is so big? - Game Development Stack Exchange
![modeling - Texture space vs. poly count: Which is optimal / best practice in a game engine? - Blender Stack Exchange modeling - Texture space vs. poly count: Which is optimal / best practice in a game engine? - Blender Stack Exchange](https://i.stack.imgur.com/m4bb2.png)